Game Developer | Unity | Multiplayer
Anshal Sinha
Game developer building gameplay systems, multiplayer features, and production-ready game experiences.
I specialize in mobile, PC, WebGL, VR, and AR game development with strong gameplay systems, real-time multiplayer, AI behavior, polished UI, optimization, and backend integrations.
- 13
- Game projects
- Unity
- Main engine
- Multiplayer
- Photon / Mirror / FishNet

Featured Gameplay
Top Down Game
Top-down Unity game with gameplay flow, menu screen, leaderboards, and achievements.
Projects

Top Down Game
Top-down Unity game with gameplay flow, menu screen, leaderboards, and achievements.

Pong of Champions
Mobile top-down beat-'em-up roguelike concept with procedural levels, combat progression, crafting, XP Network backend integration, and future PvP planning.

FightingGame
AAA-style Unity fighting game work under NDA; public details are intentionally limited.

Ashes of Elysium
Dark-fantasy action RPG prototype featuring responsive melee combat, enemy AI, boss encounters, character progression, equipment systems, and a modular data-driven gameplay architecture.

Velocity Underground
A fast-paced arcade street racer featuring responsive vehicle handling, underground race events, AI opponents, car customization, performance upgrades and progression across a neon nighttime city.

DodgeCoin Snake Game
Multiplayer DodgeCoin Snake Game with coin and MetaMask integration.

BattleGrounds
Battle royale survival game inspired by PUBG.

BattleCard
Multiplayer card battler with skill-based cards.

Arrow Escape
Published mobile puzzle game with arrow-clearing logic, level flow, and ad-supported release work.

Drift Escape
Published car chase game with drift handling, police pressure, ads, and Android release support.

Zawn
Fighting game inspired by League of Legends.

Car Racing Game
Real-time multiplayer racing game with AI support.

Minigames
Collection of small Unity games built during the learning process.
Skills & Tools
Technical expertise for game development.
Tools and systems I use to build playable, optimized, and maintainable game projects.
Toolset
Select a skill to view details.
Experienced across the complete game development pipeline, from gameplay prototyping and systems implementation to mobile builds, backend integration, debugging, deployment, and post-launch optimization.
Best-fit role
Multiplayer Gameplay Engineer, Unity Developer, or Backend Gameplay Systems Developer.
Strongest signal
Photon Fusion 2, dedicated server architecture, race-condition debugging, and live service SDK integration.
Project style
Not just prototypes: real debugging stories, platform builds, backend services, and production-style workflows.
Project Depth
How each case study is structured.
Clear personal contribution on each project
Short gameplay video or hover preview
Problem, process, technical decision, and result
Links to build, code, or video when available
Contact