Game Developer | Unity | Multiplayer

Anshal Sinha

Game developer building gameplay systems, multiplayer features, and production-ready game experiences.

I specialize in mobile, PC, WebGL, VR, and AR game development with strong gameplay systems, real-time multiplayer, AI behavior, polished UI, optimization, and backend integrations.

13
Game projects
Unity
Main engine
Multiplayer
Photon / Mirror / FishNet

Featured Gameplay

Top Down Game

Top-down Unity game with gameplay flow, menu screen, leaderboards, and achievements.

View case study

Projects

Top Down Game cover
2026Top-down Action
Case File 01
Top-down ActionUnity

Top Down Game

Top-down Unity game with gameplay flow, menu screen, leaderboards, and achievements.

Top-down controlsGameplay loopMenu UI flow
Video previewCase study
Pong of Champions cover
2025Top-down Beat-'em-up Roguelike
Case File 02
Top-down Beat-'em-up RoguelikeAndroidiOS

Pong of Champions

Mobile top-down beat-'em-up roguelike concept with procedural levels, combat progression, crafting, XP Network backend integration, and future PvP planning.

Mobile combat systemsProcedural level designRoguelike loop design
Video previewCase study
FightingGame cover
PrototypeFighting
Case File 03
FightingPCMobile

FightingGame

AAA-style Unity fighting game work under NDA; public details are intentionally limited.

Combat feelCharacter actionHit feedback
Case study
Ashes of Elysium cover
PrototypeDark Fantasy Action RPG
Case File 04
Dark Fantasy Action RPGPC

Ashes of Elysium

Dark-fantasy action RPG prototype featuring responsive melee combat, enemy AI, boss encounters, character progression, equipment systems, and a modular data-driven gameplay architecture.

Third-person melee combatEnemy AI state flowBoss encounter design
Case study
Velocity Underground cover
PrototypeStreet Racing
Case File 05
Street RacingPC

Velocity Underground

A fast-paced arcade street racer featuring responsive vehicle handling, underground race events, AI opponents, car customization, performance upgrades and progression across a neon nighttime city.

Arcade vehicle handlingRace state managementAI rival racers
Case study
DodgeCoin Snake Game cover
2022Multiplayer
Case File 06
MultiplayerAndroidiOS

DodgeCoin Snake Game

Multiplayer DodgeCoin Snake Game with coin and MetaMask integration.

Unity C# gameplayPhoton PUN networkingReal-time movement sync
Video previewCase study
BattleGrounds cover
2023Battle Royale
Case File 07
Battle RoyaleAndroidiOS

BattleGrounds

Battle royale survival game inspired by PUBG.

Survival match flowTeam mode structureZone pressure systems
Video previewCase study
BattleCard cover
2021Card Game
Case File 08
Card GameWindows

BattleCard

Multiplayer card battler with skill-based cards.

Gameplay systems designAbility logicTurn flow architecture
Video previewCase study
Arrow Escape cover
2026Puzzle Game
Case File 09
Puzzle GameAndroidUnity

Arrow Escape

Published mobile puzzle game with arrow-clearing logic, level flow, and ad-supported release work.

Published Android gamePuzzle gameplay logicMobile UI readability
Case study
Drift Escape cover
2026Driving Arcade
Case File 10
Driving ArcadeAndroidUnity

Drift Escape

Published car chase game with drift handling, police pressure, ads, and Android release support.

Published Android gameVehicle handlingArcade chase loop
Case study
Zawn cover
2021Fighting
Case File 11
FightingAndroid

Zawn

Fighting game inspired by League of Legends.

Combat state designAbility cooldownsHit feedback
Video previewCase study
Car Racing Game cover
PrototypeRacing
Case File 12
RacingAndroidiOS

Car Racing Game

Real-time multiplayer racing game with AI support.

Vehicle controller tuningRace state managementAI opponent behavior
Video previewCase study
Minigames cover
2019Casual Game
Case File 13
Casual GameHTML5Android

Minigames

Collection of small Unity games built during the learning process.

Rapid prototypingCore loop designUnity UI flow
Case study

Skills & Tools

Technical expertise for game development.

Tools and systems I use to build playable, optimized, and maintainable game projects.

Toolset

Select a skill to view details.

Experienced across the complete game development pipeline, from gameplay prototyping and systems implementation to mobile builds, backend integration, debugging, deployment, and post-launch optimization.

Best-fit role

Multiplayer Gameplay Engineer, Unity Developer, or Backend Gameplay Systems Developer.

Strongest signal

Photon Fusion 2, dedicated server architecture, race-condition debugging, and live service SDK integration.

Project style

Not just prototypes: real debugging stories, platform builds, backend services, and production-style workflows.

Project Depth

How each case study is structured.

Clear personal contribution on each project

Short gameplay video or hover preview

Problem, process, technical decision, and result

Links to build, code, or video when available

Contact

Let's build something great — reach out if you're working on Unity games, multiplayer systems, or production-ready gameplay.

Jaipur, India5+ years Unity experience