Battle Royale

BattleGrounds

BattleGrounds is a multiplayer survival game inspired by PUBG, built around shrinking-zone pressure, player elimination, and solo, duo, or squad-based play.

BattleGrounds cover

Role

Developer

Year

2023

Platform

Android, iOS

Focus

Battle royale survival and team-based combat

Skill Loadout

Battle royale survival and team-based combat

Main tools and systems connected to this case study.

Survival match flow

Team mode structure

Zone pressure systems

Combat readability

Mobile multiplayer planning

Media Breakdown

Gameplay, integrations, and feature clips

Multiple short clips make it easier to review specific systems without watching one long unstructured video.

Battle Grounds gameplay

Battle royale gameplay

Main Battle Grounds gameplay capture for the survival combat loop.

Open video
Battle Grounds camera animation and VFX

Camera, animation, and VFX

Clip focused on player camera, animation timing, and combat effects presentation.

Open video
Battle Grounds gameplay sample

Gameplay sample

Additional short sample showing the Battle Grounds prototype in motion.

Open video
BattleGrounds battle royale gameplay view

Battle Royale Gameplay View

BattleGrounds camera and combat view

Camera and Combat View

Project Context

Battle royale survival game inspired by PUBG. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

UnitySquad multiplayerSurvival combatZone survivalSolo, duo, and squad playPlayer elimination

My Contribution

Built a battle royale prototype inspired by PUBG-style survival play.

Implemented the survival loop around zone pressure and player elimination.

Designed play structure for solo, duo, and squad modes.

Process

Started with the core survival loop: spawn, loot/combat, shrinking zone, elimination, final survivor.

Focused on level flow and player pressure before adding broader content.

Structured the game modes so the same systems could support different team sizes.

Workflow Model

Block out level and safe-zone behavior.

Add combat and elimination flow.

Support solo, duo, and squad configurations.

Prepare mobile targets for Android and iOS.

Issues Solved

Using zone pressure to guide player movement and pacing.

Supporting different team modes without duplicating the whole match flow.

Making survival state clear for players during combat.

End Result

A battle royale prototype that shows survival systems, mode structure, level-design thinking, and mobile multiplayer ambition.

Next Improvements

Add a match timeline video.

Document zone settings and team-mode rules.

Add level layout and encounter-space views.

Links