Multiplayer

DodgeCoin Snake Game

DodgeCoin Snake Game is a Slither-style Unity multiplayer project with arcade movement, player growth, online competition, coin integration, and MetaMask-connected gameplay flow.

DodgeCoin Snake Game cover

Role

Game Developer

Year

2022

Platform

Android, iOS

Focus

Smooth real-time multiplayer arcade gameplay

Skill Loadout

Smooth real-time multiplayer arcade gameplay

Main tools and systems connected to this case study.

Unity C# gameplay

Photon PUN networking

Real-time movement sync

Mobile multiplayer UX

Leaderboard loop

Media Breakdown

Gameplay, integrations, and feature clips

Multiple short clips make it easier to review specific systems without watching one long unstructured video.

DodgeCoin Snake Game multiplayer gameplay with coin and MetaMask integration

DodgeCoin and MetaMask Flow

Gameplay capture showing the snake growth loop with coin and wallet integration work.

Open video

Project Context

Multiplayer DodgeCoin Snake Game with coin and MetaMask integration. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

UnityPhoton PUNOnline multiplayerMetaMask integrationSnake growth loopOnline matchmakingLeaderboard competition

My Contribution

Built the core arcade movement and growth loop.

Integrated Photon PUN for online multiplayer sessions.

Structured the gameplay around quick competition and leaderboard chasing.

Process

Started with the slither.io reference loop: movement, pickups, growth, collision, and scoring.

Separated the player loop from multiplayer sync so movement could stay responsive.

Tested the build around short sessions where players can join quickly and compete.

Workflow Model

Prototype movement feel in Unity.

Add multiplayer session flow with Photon PUN.

Tune pickup spawning, score feedback, and elimination moments.

Prepare Android and iOS builds for mobile play.

Issues Solved

Keeping movement smooth while syncing player state over the network.

Making the core loop readable on mobile screens.

Balancing fast respawns with competitive score progression.

End Result

A multiplayer arcade prototype with a clear core loop, mobile targets, and a strong example of real-time Unity gameplay work.

Next Improvements

Add a polished match summary screen.

Improve matchmaking feedback and player names.

Record a 30-45 second gameplay clip for this page.

Links