
DodgeCoin and MetaMask Flow
Gameplay capture showing the snake growth loop with coin and wallet integration work.
Open video
Multiplayer
DodgeCoin Snake Game is a Slither-style Unity multiplayer project with arcade movement, player growth, online competition, coin integration, and MetaMask-connected gameplay flow.

Role
Game Developer
Year
2022
Platform
Android, iOS
Focus
Smooth real-time multiplayer arcade gameplay
Skill Loadout
Main tools and systems connected to this case study.
Unity C# gameplay
Photon PUN networking
Real-time movement sync
Mobile multiplayer UX
Leaderboard loop
Media Breakdown
Multiple short clips make it easier to review specific systems without watching one long unstructured video.

DodgeCoin and MetaMask Flow
Gameplay capture showing the snake growth loop with coin and wallet integration work.
Open videoMultiplayer DodgeCoin Snake Game with coin and MetaMask integration. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.
Built the core arcade movement and growth loop.
Integrated Photon PUN for online multiplayer sessions.
Structured the gameplay around quick competition and leaderboard chasing.
Started with the slither.io reference loop: movement, pickups, growth, collision, and scoring.
Separated the player loop from multiplayer sync so movement could stay responsive.
Tested the build around short sessions where players can join quickly and compete.
Prototype movement feel in Unity.
Add multiplayer session flow with Photon PUN.
Tune pickup spawning, score feedback, and elimination moments.
Prepare Android and iOS builds for mobile play.
Keeping movement smooth while syncing player state over the network.
Making the core loop readable on mobile screens.
Balancing fast respawns with competitive score progression.
A multiplayer arcade prototype with a clear core loop, mobile targets, and a strong example of real-time Unity gameplay work.
Add a polished match summary screen.
Improve matchmaking feedback and player names.
Record a 30-45 second gameplay clip for this page.
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