Card Game

BattleCard

BattleCard is a multiplayer card game inspired by Yu-Gi-Oh, where each card has its own unique abilities and skills that reward strategy and quick decision-making.

BattleCard cover

Role

Developer

Year

2021

Platform

Windows

Focus

Ability-driven multiplayer card combat

Skill Loadout

Ability-driven multiplayer card combat

Main tools and systems connected to this case study.

Gameplay systems design

Ability logic

Turn flow architecture

Card UI readability

Windows build pipeline

Media Breakdown

Gameplay, integrations, and feature clips

Multiple short clips make it easier to review specific systems without watching one long unstructured video.

BattleCard match flow overview

Match Flow Overview

Short gameplay capture showing the card battle presentation and match flow.

Open video
BattleCard battle interface

Card Battle Interface

BattleCard card layout and player state

Card Layout and Player State

BattleCard match UI state

Match UI State

Project Context

Multiplayer card battler with skill-based cards. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

MultiplayerCard abilitiesWindows buildSkill-based cardsPvP strategyMatch flow

My Contribution

Designed a card battle structure around unique card abilities.

Implemented the match flow for turn-by-turn strategic play.

Built the project as a Windows-focused prototype.

Process

Defined the core card loop: draw, choose, resolve ability, and respond.

Grouped card behavior around reusable ability logic instead of one-off card scripts.

Focused the presentation on quick readability so players understand card effects fast.

Workflow Model

Prototype basic card selection and board state.

Add skill effects and resolution order.

Test match flow with simple win/loss states.

Package the project for Windows.

Issues Solved

Making different card skills feel distinct without overcomplicating the UI.

Keeping ability resolution predictable for both players.

Structuring card data so new cards can be added without rewriting the flow.

End Result

A card battler prototype that demonstrates system design, ability logic, and strategic gameplay flow.

Next Improvements

Add card rarity and deck-building rules.

Record a match walkthrough video.

Add a card database section to document abilities.

Links