Puzzle Game

Arrow Escape

Arrow Escape is a published mobile puzzle game released on Google Play as Tap Away: Brain Arrow Puzzle. The project focuses on clear tap-based puzzle readability, directional arrow logic, level progression, mobile UI flow, ads integration, and release-ready Android presentation.

Arrow Escape cover

Role

Game Developer

Year

2026

Platform

Android, Unity

Focus

Published mobile puzzle gameplay

Skill Loadout

Published mobile puzzle gameplay

Main tools and systems connected to this case study.

Published Android game

Puzzle gameplay logic

Mobile UI readability

Level progression

Ads integration

Media Breakdown

Gameplay, integrations, and feature clips

Multiple short clips make it easier to review specific systems without watching one long unstructured video.

Arrow Escape store gameplay cover

Store Gameplay Cover

Google Play screenshot used as the primary project visual.

Arrow Escape arrow grid puzzle logic

Arrow Grid Logic

Puzzle board presentation showing directional arrow-clearing gameplay.

Arrow Escape puzzle flow

Puzzle Flow

Store screenshot showing the tap-away puzzle progression loop.

Arrow Escape level view

Level View

Gameplay view focused on level readability and mobile UI clarity.

Arrow Escape progression view

Progression View

Store visual showing progression-facing puzzle presentation.

Project Context

Published mobile puzzle game with arrow-clearing logic, level flow, and ad-supported release work. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

UnityC#Mobile puzzle systemsGoogle Play releaseAds integrationDirectional arrow puzzle logicTap-based mobile controlsLevel progressionAd-supported release

My Contribution

Worked on a published mobile puzzle-game flow with clear tap interaction and board readability.

Prepared store-facing visuals and release presentation for Android users.

Process

Structured the project page around public Google Play screenshots so the game has immediate visual proof.

Kept the case study focused on puzzle logic, mobile clarity, and shipped-store presentation.

Workflow Model

Build readable puzzle board states.

Tune tap interactions for mobile input.

Prepare store screenshots and Android release assets.

Issues Solved

Turning a simple rule set into a readable mobile puzzle presentation.

Showing a released game without relying on private source files.

End Result

A published Android puzzle game page with real store visuals and a direct Google Play link.

Next Improvements

Add a local MP4 gameplay capture for hover autoplay when available.

Links