Top-down Action

Top Down Game

Top Down Game is a Unity top-down action project with playable gameplay footage, a polished menu screen, and platform-facing progression features such as leaderboards and achievements. The portfolio version uses optimized gameplay clips so the project can be reviewed quickly without loading the full raw recording.

Top Down Game cover

Role

Game Developer

Year

2026

Platform

Unity

Focus

Top-down gameplay with progression systems

Skill Loadout

Top-down gameplay with progression systems

Main tools and systems connected to this case study.

Top-down controls

Gameplay loop

Menu UI flow

Leaderboard integration

Achievement integration

Media Breakdown

Gameplay, integrations, and feature clips

Multiple short clips make it easier to review specific systems without watching one long unstructured video.

Top Down Game gameplay preview

Gameplay Preview

Optimized gameplay preview from the full top-down game recording.

Open video
Top Down Game leaderboards and achievements flow

Leaderboards and Achievements

Progression-facing clip showing leaderboard and achievement integration.

Open video
Top Down Game menu screen

Menu Screen

Main menu screenshot used as the cover and poster frame.

Project Context

Top-down Unity game with gameplay flow, menu screen, leaderboards, and achievements. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

UnityC#Top-down gameplayLeaderboardsAchievementsTop-down gameplay flowMenu screenLeaderboardsAchievements

My Contribution

Prepared a full top-down gameplay recording into a recruiter-friendly optimized preview clip.

Included leaderboard and achievement flow as a separate feature clip so progression systems can be reviewed quickly.

Used the menu screenshot as the project cover and poster frame for consistent visual presentation.

Process

Separated the raw gameplay recording into a lightweight public-facing preview for fast loading.

Kept progression features in a separate clip to avoid mixing gameplay and systems review.

Structured the case study around visible gameplay, UI flow, and progression systems.

Workflow Model

Build top-down gameplay and menu flow in Unity.

Connect leaderboard and achievement-facing systems.

Record gameplay and optimize clips for portfolio playback.

Issues Solved

Converted a 789 MB raw gameplay recording into a fast-loading web preview.

Split feature footage into gameplay and progression clips so the project is easier to scan.

Replaced the placeholder card with real project media.

End Result

A complete Top Down Game project page with gameplay video, leaderboard/achievement video, and menu screenshot.

Next Improvements

Add a playable link if the build is uploaded publicly.

Links