

Fighting
Zawn
Zawn is a fighting game inspired by League of Legends, centered on competitive character combat and arena-style encounters.

Role
Developer
Year
2021
Platform
Android
Focus
Fast character combat inspired by arena games
Skill Loadout
Fast character combat inspired by arena games
Main tools and systems connected to this case study.
Combat state design
Ability cooldowns
Hit feedback
Mobile combat controls
Arena encounter pacing
Media Breakdown
Gameplay, integrations, and feature clips
Multiple short clips make it easier to review specific systems without watching one long unstructured video.


Arena Combat View

Character Combat View
Project Context
Fighting game inspired by League of Legends. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.
My Contribution
Built a combat prototype inspired by MOBA-style arena encounters.
Focused the systems around hero abilities and fighting flow.
Prepared the project for Android gameplay.
Process
Studied the rhythm of arena combat: positioning, abilities, cooldowns, and readable impact.
Prototyped combat states before adding presentation polish.
Kept the scope focused on fighting interactions instead of building a full MOBA.
Workflow Model
Prototype movement and combat input.
Add ability behavior and cooldown timing.
Test arena encounters.
Package for Android play.
Issues Solved
Making ability use readable during fast combat.
Keeping the prototype focused enough to finish.
Designing combat around mobile constraints.
End Result
A focused fighting prototype that demonstrates hero combat thinking, ability logic, and mobile Unity development.
Next Improvements
Add ability breakdown clips.
Document cooldown and damage rules.
Improve UI feedback for active abilities.


