Fighting

Zawn

Zawn is a fighting game inspired by League of Legends, centered on competitive character combat and arena-style encounters.

Zawn cover

Role

Developer

Year

2021

Platform

Android

Focus

Fast character combat inspired by arena games

Skill Loadout

Fast character combat inspired by arena games

Main tools and systems connected to this case study.

Combat state design

Ability cooldowns

Hit feedback

Mobile combat controls

Arena encounter pacing

Media Breakdown

Gameplay, integrations, and feature clips

Multiple short clips make it easier to review specific systems without watching one long unstructured video.

Magical Book of Zawn gameplay overview

Gameplay overview

Arena combat clip showing the Magical Book of Zawn fighting-game flow.

Open video
Zawn arena combat view

Arena Combat View

Zawn character combat view

Character Combat View

Project Context

Fighting game inspired by League of Legends. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

UnityArena combatAndroid buildHero combatArena battlesMOBA-inspired abilities

My Contribution

Built a combat prototype inspired by MOBA-style arena encounters.

Focused the systems around hero abilities and fighting flow.

Prepared the project for Android gameplay.

Process

Studied the rhythm of arena combat: positioning, abilities, cooldowns, and readable impact.

Prototyped combat states before adding presentation polish.

Kept the scope focused on fighting interactions instead of building a full MOBA.

Workflow Model

Prototype movement and combat input.

Add ability behavior and cooldown timing.

Test arena encounters.

Package for Android play.

Issues Solved

Making ability use readable during fast combat.

Keeping the prototype focused enough to finish.

Designing combat around mobile constraints.

End Result

A focused fighting prototype that demonstrates hero combat thinking, ability logic, and mobile Unity development.

Next Improvements

Add ability breakdown clips.

Document cooldown and damage rules.

Improve UI feedback for active abilities.

Links