Casual Game

Minigames

This project is a collection of mini games built in Unity as part of the learning process, focused on experimenting with small gameplay loops and rapid iteration.

Minigames cover

Role

Developer

Year

2019

Platform

HTML5, Android

Focus

Small-scope gameplay experiments

Skill Loadout

Small-scope gameplay experiments

Main tools and systems connected to this case study.

Rapid prototyping

Core loop design

Unity UI flow

WebGL export

Android build testing

Mini Games

Individual games in this collection

Links can be attached later. For now this section is structured around the games present in the source folder.

Hungry Animals preview

Hungry Animals

Small arcade animal-feeding prototype from the Minigames collection.

Open game
BoomBoxes preview

BoomBoxes

Compact Unity mini-game entry published on itch.io.

Open game
Dodge Enemies preview

Dodge Enemies

Dodge-focused mini-game prototype published on itch.io.

Open game
Balloon Game preview

Balloon Game

Flappy-style timing prototype published on itch.io.

Open game
Smack A Food preview

Smack A Food

Fast casual food-smacking mini-game published on itch.io.

Open game
Space Shooter preview

Space Shooter

Space shooter mini-game prototype published on itch.io.

Open game

Project Context

Collection of small Unity games built during the learning process. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

UnityHTML5 buildAndroid buildCasual gameplay loopsSmall prototypesRapid iteration

My Contribution

Built multiple small Unity prototypes while learning gameplay fundamentals.

Practiced finishing compact game loops instead of leaving large unfinished ideas.

Targeted HTML5 and Android builds to understand deployment constraints.

Process

Kept each prototype small enough to test one mechanic clearly.

Used rapid iteration to improve controls, feedback, and difficulty.

Compared web and Android builds to understand platform-specific behavior.

Workflow Model

Pick one mechanic for each mini game.

Build a playable loop quickly.

Add scoring, failure, restart, and simple feedback.

Export for HTML5 or Android.

Issues Solved

Learning how to finish small game loops under tight scope.

Handling simple UI and restart flow consistently.

Adapting prototypes for both browser and mobile play.

End Result

A collection of small finished prototypes that shows learning progress, iteration speed, and basic Unity production habits.

Next Improvements

Group the strongest mini games into one playable launcher.

Record short clips for each mechanic.

Remove weaker prototypes and feature only the best examples.

Links