

Casual Game
Minigames
This project is a collection of mini games built in Unity as part of the learning process, focused on experimenting with small gameplay loops and rapid iteration.

Role
Developer
Year
2019
Platform
HTML5, Android
Focus
Small-scope gameplay experiments
Skill Loadout
Small-scope gameplay experiments
Main tools and systems connected to this case study.
Rapid prototyping
Core loop design
Unity UI flow
WebGL export
Android build testing
Mini Games
Individual games in this collection
Links can be attached later. For now this section is structured around the games present in the source folder.






Project Context
Collection of small Unity games built during the learning process. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.
My Contribution
Built multiple small Unity prototypes while learning gameplay fundamentals.
Practiced finishing compact game loops instead of leaving large unfinished ideas.
Targeted HTML5 and Android builds to understand deployment constraints.
Process
Kept each prototype small enough to test one mechanic clearly.
Used rapid iteration to improve controls, feedback, and difficulty.
Compared web and Android builds to understand platform-specific behavior.
Workflow Model
Pick one mechanic for each mini game.
Build a playable loop quickly.
Add scoring, failure, restart, and simple feedback.
Export for HTML5 or Android.
Issues Solved
Learning how to finish small game loops under tight scope.
Handling simple UI and restart flow consistently.
Adapting prototypes for both browser and mobile play.
End Result
A collection of small finished prototypes that shows learning progress, iteration speed, and basic Unity production habits.
Next Improvements
Group the strongest mini games into one playable launcher.
Record short clips for each mechanic.
Remove weaker prototypes and feature only the best examples.


