Fighting

FightingGame

FightingGame is an AAA-style fighting game project covered by an NDA. Public portfolio details are limited to high-level systems work: combat feel, character action, hit feedback, timing, and readable gameplay presentation. No gameplay video or confidential implementation detail is included.

FightingGame cover

Role

Game Developer

Year

Prototype

Platform

PC, Mobile

Focus

AAA-style character combat under NDA

Skill Loadout

AAA-style character combat under NDA

Main tools and systems connected to this case study.

Combat feel

Character action

Hit feedback

Animation timing

NDA-safe delivery

Media Breakdown

Gameplay, integrations, and feature clips

Multiple short clips make it easier to review specific systems without watching one long unstructured video.

NDA-safe FightingGame project visual

NDA-safe project visual

Representative public-safe image only. Gameplay footage is not included because the project is under NDA.

Project Context

AAA-style Unity fighting game work under NDA; public details are intentionally limited. This case study is structured to make the contribution, technical choices, and production thinking easy to review in a focused project walkthrough.

UnityCombat systemsCharacter controllerCombat controllerAttack timingHit feedback

My Contribution

Worked on AAA-style fighting game systems under NDA.

Focused on readable attacks, timing, combat feel, and feedback at a high level.

Kept the public portfolio entry limited to non-confidential information.

Process

Worked within confidentiality constraints while keeping the public description high-level.

Kept the public case study focused on role-relevant systems without exposing assets, mechanics, or implementation details.

Removed gameplay footage from the public portfolio because the project is NDA-protected.

Workflow Model

Prototype movement and attacks.

Tune combat timing.

Add hit feedback and visual clarity.

Keep public portfolio details NDA-safe.

Issues Solved

Communicating the project professionally without exposing confidential gameplay footage.

Keeping the portfolio signal focused on high-level combat systems and AAA-style production constraints.

End Result

An NDA-safe portfolio entry that communicates AAA-style fighting game exposure without showing restricted footage or confidential details.

Next Improvements

Add only public-approved visuals if permission is granted.

Keep gameplay videos excluded unless the NDA allows public sharing.

Add exact public-safe responsibility notes after approval.

Links